This is a detailed level design document [LDD] for a game Witcher 3: Wild Hunt.
In this blog, I have designed a side quest with a detailed level design doc for the DLC of the game “Blood and Wine”.

Please note, I have used mock images throughout the description of this document.
Let’s Start…
Overview
There is a small town in Toussaint, famous for its classic wine. The wine is distilled by the secret formula run by the Noble family of that town. The wine quality from past few weeks has been very inconsistent. Noble family accuses one of their own couples as the question of inconsistency and deteriorated wine quality haunts the family.
The player plays as Geralt the Witcher who is tasked with helping this couple find the problem of what is going wrong.

Prerequisite
To play this quest, player Must be at least Level 20. The mission level is level 20 i.e. the enemy level will be close to this range of level [Enemies are defined in details ahead]. This quest can be played in Day, Dusk or Night time (No special time requirement).
Duration of this quest is around 10 to 12 minutes.
There are total 2 outcomes in which this quest ends. The outcomes are based on the decision player takes in the quest.
Game reward also defers on how the quest ends and what decision player makes. The rewards and the consequences have been enlisted further in details.
After completing each mini goal in the quest or whenever quest goal updates, the game will be automatically saved. So anywhere during the quest, if the player dies, Geralt will be spawned on the last saved checkpoint.
2D Layout of the level

Area 1 The Town: The town where the player starts the quest.
Area 2 The Wine Cellar: Player heads to the wine cellar for further clues.
Area 3 The Camp Sight: Player ends up in a camp finding all the solutions.

Brief Level Flow
Detailed Walkthrough
There is a small town in Toussaint which is famous for its perfect blended wine production. One noble family controls the Wine production through a secret formula of blending.
Town Scene: (Area 1 on 2D layout map)
On entering a town, the player meets a couple in trouble who are members of that Noble family. The couple pleads that if they are not helped then they will be disowned by the family.
According to the couple, they have been doing their best in blending perfect wine, but the family accuses them of very poor production. All their family members have lost their faith and trust in them and that the couple needs to gain it back with the respect they deserve.

Poor wine production has also taken a toll on the town’s glory.
Geralt says this is usually not the thing a Witcher deal with, but makes an exception and decides to help anyways saying humans are no less than monsters.
After listening to the problems with wine, player concludes there is something wrong at the place wines is produced and stored for aging.
This triggers the quest and player gets a notification to head to the wine cellar for investigation.
Cellar Scene: (Area 2 on 2D layout map)
This is a pretty old wine cellar and a lot of barrels can be seen there kept for aging. There, the player sees two different divisions of wine distilleries and one common place where all the selected barrels can be seen.

This building is a normal 2 storied cellar. There is one main door to the cellar. The top floor of the cellar however also has an exit door for climbing off the ladder to the ground and go.
Once inside, the player will have to use the Witcher sense to investigate the distiller. Later other parts of the cellar.


The player finds nothing off while investigating the distillery on the ground floor. Player then will access the upper floor. Here, with Witcher Sense, the player finds a group of footprints of the workers on that floor but one distinct human footprint which leads out of the cellar through the ladder.
Player follows that footprints which get out of the cellar from the top floor using the ladder.

Here player finds a torn rag that sticks to a nail of the ladder that leads out of the cellar. Geralt picks the rag up and smells it. This rag will have a distinctive perfume on it.

Player now has to follow this perfume which leads the player to the small camp. Here, the perfume takes player directly to a woman wearing that clothes as the scent on torn part matches with that of the scent of that person.
Camp Scene: Area 3
Player discovers that she is leading a group of men in a camp outside the town. Player now has to go and confront her for what she is doing in the wine cellar, being an outsider.
As Witcher starts confronting this woman of what exactly she does in the wine cellar being an outsider she draws the sword, with that her 10 bandits gather together behind to support her with weapons drawn.
Enemies: There are total 13 enemies including the boss woman spy in all. Breakdown of enemies.
| Number of Enemies | Enemy Type | Enemy Level |
| 6 | Melee enemies with a sword | Level 14 |
| 3 | Ranged enemies with bow & Arrow | Level 19 |
| 3 | Enemies with Shield | Level 17 |
| 1 | Boss woman | Level 20 |
Best Strategy to fight: For any player, the best strategy to complete this fight is to go Swords blazing, literally.
- Use Superior Hanged Man’s Venom Oil on the steel sword for max damage.
- Use potions enhancing the magic powers.
- There will be explosive barrels strategically placed in the camp.
- Try to kill the ranged enemy (archers) first and go for shielded enemies last with bombing etc.

Here the player has to fight and kill all the bandits. The combat will be in such a way that all the bandits protect their boss, so to reach her, the player needs to kill all the bandits first.
There is a defined combat area. This is an area which player will not be able to leave once the combat starts.

After all bandits are killed, she puts her sword down citing no one is left to support. She confesses that she is a spy from other kingdom & came here to destroy the glory of this town by adulterating the wine.
She then tries to bribe the Witcher and promises a hefty reward of 50% of what she gets and nothing more than that.
Here now the player has to decide one of the 2 things. Each decision has a different consequence and reward
- To imprison the spy, take her to town and save the couple in the town from being disowned.
- Either to let go the spy, spare her life and keep the 50% of the share.
If the player chooses Option A, the following happens:
A cutscene plays where members of the Noble Family have gathered with the couple. Witcher hands over the spy to them with a proof that she was adulterating the wine and even destroying family relations.
Consequence: The spy gets imprisoned for a lifetime in that town.
Reward: Noble family gifts the player a house right in the town. Player also gets Experience points 50. This house becomes safehouse for the player in the game.
If the player chooses Option B, the following happens:
Consequence: The cutscene plays, where all come to know the wife in the couple could not take anymore and has hanged herself. This completely breaks the man and he hurls curses at Witcher and blames him for her death and for not helping. Also, the town disowns the person.
Reward: For this player gets 4000 Crowns and Experience points 50.
Quest fail scenario:
If the player leaves the combat area only then the quest will fail.
Inference:
This quest makes the player take a tough call and face the consequences of the decisions player makes. The Game makes the player feel very bad about how wrong the decision was and how it had a grave consequence on the two lives and a family just for accepting the bribe. Inversely player gets a good reward.
Another way the game plays is, the player ends up getting a cozy property and good reputation in town.
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Thanks for reading this. I hope you really enjoyed reading (and playing in mind) this small side quest. Let me know if you have any feedback or suggestions on this.























